Why deckbuilders feel made for phones
There's a reason deckbuilding roguelikes have thrived on mobile. They're turn-based, so there's no twitch pressure, and dragging cards with your thumb feels completely natural.
Cardbound Realms is the one I keep returning to. A full run fits in a short sitting, and the 'one more go' pull is dangerously strong. Each new character opens up a different way to build, so it never gets stale.
What I love is that you're never waiting on a timer or an energy bar. You play until you win or lose, then you go again. That's how these games should work.
If you've never tried a deckbuilder, this is a genre that's genuinely easier to learn than it looks. Start on the lowest difficulty and let the combos reveal themselves.
